Sunday, September 20, 2009

tycoon game review

If you're looking for a management game that won't overwhelm you with details and spreadsheets, School Tycoon should be right up your alley.
Just when you thought you'd been the tycoon of everything, along comes School Tycoon. The game puts you in charge of a school's operations, so you must make concessions between the school's budget and the students' education. It's rather simple for a tycoon game, and there are some noticeable bugs that can be frustrating. However, the game's simplicity does work well to create an entertaining strategy gaming experience, as long as you're not looking for a hardcore number-crunching game.

You'll be responsible for laying the pathways as well as hiring staff.
Right from the start, you know School Tycoon is going to be lighthearted. The introduction cinematic is amusing to watch because it features a stressed-out, bumbling principal who boils over the edge and tells you to run the school. You apparently take him up on the offer, so you can either solve 24 challenges or build a school from the ground up in a sandbox mode. The challenge mode is divided into eight beginner, eight intermediate, and eight difficult scenarios where you'll have to do everything from merely getting 30 students into your school to earning $100,000 within a certain time frame. The beginner challenges will only take you about an hour to finish in total, while even one difficult challenge can take you several hours to solve. If you want to start from scratch, you can play the instant action mode. This sandbox mode has no objectives, so you can just build and build to your heart's content.
You can construct all sorts

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